View Single Post
  #1361    
Old June 14th, 2009 (12:32 PM). Edited June 14th, 2009 by [BlackEyedHacker].
[BlackEyedHacker] [BlackEyedHacker] is offline
Newb
     
    Join Date: Sep 2008
    Location: New Zealand
    Gender: Male
    Nature: Hasty
    Posts: 44
    Alright, so I've been wrestling with XSE for a few hours, testing code, playing with it, and been having a lot of fun, however, I am always stuck with the flag actions. I know how to set flags and do the if statements, however, when I compile and save, the if statement dissapears from the code.

    Here is the code I have been using:
    Spoiler:

    '---------------
    #dynamic 0x16A094
    #org @start
    lock
    faceplayer
    checkflag 0x1000
    if 0x1 call @recieve
    msgbox 0x818FC2B MSG_KEEPOPEN '"Okay!\pBe sure to read what's on t..."
    setflag 0x1001
    release
    end

    #org @recieve
    msgbox @msg1 0x2
    givepokemon 0x85 0x5 0x0D 0x0 0x0 0x0
    msgbox @msg2 0x2
    release
    end

    #org @msg1
    = Hey, [player]! I bet you must be\nexcited! [rival] was pretty pumped\ltoo. He just ran out of here.\lYou just missed him. Anyways, I\lthink you already noticed, I have\lno more pokemon left. But don't\lfret! Professor Oak from Pallet\lhas happily said he would supply\lyou with pokemon. Why don't you\ltake my Eevee with you. It's just\lbeen a pet for me for the last\lyear or so, but Eevee should be\lable to fight just fine. You'll\lneed Eevee for Route 1.

    #org @msg2
    = Recieved Eevee!/lGood Luck!

    '---------
    ' Strings
    '---------
    #org 0x18FC2B
    = Check your mail!\pHurry or [rival] will have a big\lheadstart!


    '-----------
    ' Movements
    '-----------
    #org 0x1A75E5
    #raw 0x5A 'mov5A
    #raw 0xFE 'End of Movements


    I know it looks sloppy, I am much more organized, but why put more effort into something that never stays?

    That is how I write it and how it compiles, but when I re-open it it looks like this:
    Spoiler:
    '---------------
    #org 0x16A094
    lock
    faceplayer
    checkflag 0x1000
    msgbox 0x818FC2B MSG_KEEPOPEN '"Check your mail!\pHurry or [rival]..."
    closeonkeypress
    applymovement 0x1 0x81A75E5
    waitmovement 0x0
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x18FC2B
    = Check your mail!\pHurry or [rival] will have a big\lheadstart!


    '-----------
    ' Movements
    '-----------
    #org 0x1A75E5
    #raw 0x5A 'mov5A
    #raw 0xFE 'End of Movements


    Any help or guidance would be a great help. I am probably missing something stupid. =\.

    Moved from Simple Questions Thread.