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Old July 25th, 2009 (1:20 PM). Edited July 26th, 2009 by score_under.
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score_under score_under is offline
I program the *other* ASM.
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Join Date: Aug 2005
Location: Hertfordshire, England
Age: 24
Nature: Rash
Posts: 525
Originally Posted by The blob of blobs View Post
setflag 0x'Flag to be set when this happens

'If i remember right no release and end are nescesary with closemsg 'because it has release and end built in. I would check just to be safe 'though.
Actually, it was no "closemsg" needed with "release" because release has a closemsg built in - though you should always end your scripts, unless you're jumping.

Also, he doesn't need to set a flag, he was using an AdvanceMap script event - a var needed to be set instead.
However he sent me a patch and we managed to sort the script out between us.

No doubt the next difficult part is to get the thief to stay in the right place after the script.

(Also, if you notice, I blocked off a few small areas making it impossible for that script event not to be activated when you walk into the town.)
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