View Single Post
  #443    
Old July 31st, 2009 (10:12 AM).
techie775 techie775 is offline
     
    Join Date: Jul 2009
    Gender: Male
    Posts: 20
    Well my question is if you can't use Advance Map to edit you scripts,
    then how do you do it? That Decompile method in pksv? I got it so it work like I had it before but when you leave the area and return the tree flag resets it's there again and starts over where you can battle him again. I don't understand what you mean about jump commands. I think I have to put a command in @org code3 so make sudowoodo disappear if you've already battled it. I'm sorta new at alot of this stuff so I might not catch it all. Thanks again.
    Here's my script
    Spoiler:
    #dynamic 0x740000
    #org 0x740000
    jump @start ' This redirects the script to your dynamic-offset version. Remove this line if you don't want this.

    #org @start
    '-----------------------------------
    jump @code2

    #org @code2
    '-----------------------------------
    lock
    faceplayer
    checkflag 0x225
    if true jump @code3 ' Flag is set
    cry SUDOWOODO 0x0
    msgbox @text1 ' GYAOOOO!!!!
    callstd MSG_LOCK ' Built-in lock command
    checksound
    battle SUDOWOODO 40 NONE
    special BATTLE_WIPE
    waitspecial
    disappear LASTTALKED
    setflag 0x225
    release
    end

    #org @code3
    '-----------------------------------
    release
    end


    #org @text1
    = GYAOOOO!!!!