Creating Level Scripts
View Single Post
August 24th, 2009 (7:11 AM).
Originally Posted by
Cooleh, is there a way to make the level script not activate until a certain event has happened?
Put the var value for the lvl script as 0001 and put a setvar 0xvar 0x2 in the script.
And then before, you want the event to activate, do in a scipt, setvar 0xvar 0x1.
Joined Oct 2008
View Public Profile
Send a private message to Pokepal17
Find all posts by Pokepal17
Find threads started by Pokepal17
Ignore Posts by Pokepal17