Thread: [Essentials Script] Pokémon Following Character script
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Old December 13th, 2009 (8:44 PM).
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help-14 help-14 is offline
     
    Join Date: Jul 2007
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    Quote:
    Originally Posted by klofkac View Post
    How I can make script decreasing number of following pokémon? (like D adds and S removes)?

    I found bug: When I recall all pokémon and I go to other map, then I "change_number" and runtime error will appear.
    Yes, you can use S to Remove Pokemon.

    Quote:
    Originally Posted by Peeky Chew View Post
    An installation video will certainly make it easier.
    I'll use this.

    Alos, people still use windows 95/98?!!!!
    It is Window 7. I used Classic Theme to play Tomb Raider.

    Quote:
    Originally Posted by Birdybot View Post
    I can't have more Pokémon following me, even when I press 'D'. And the sprite of the following Pokémon is always 'nil.png'. -confuzzled-
    Check "if $pokenum ==0" if you type "if $pokenum =0", Pokémon'll always 'nil.png'

    Quote:
    Originally Posted by Malese View Post
    I did everything as the video, and it appeared

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 7, map 33 (Littleroot Town):

    (eval):1:in `pbExecuteScript'undefined local variable or method `create_6_dependent_event' for #<Interpreter:0x4937790>

    ***Full script:

    create_6_dependent_event


    Interpreter:238:in `pbExecuteScript'

    Interpreter:1652:in `eval'

    Interpreter:238:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'

    Scene_Map:100:in `update'

    Scene_Map:98:in `loop'



    Interpreter:279:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'

    Scene_Map:100:in `update'

    Scene_Map:98:in `loop'

    Scene_Map:111:in `update'

    Scene_Map:67:in `main'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Sorry for the bad English
    Maybe you don't have enough events to make dependent events.


    Quote:
    Originally Posted by Poeman View Post
    Error:
    Pokemon Storage line 267
    Undefined local variable or method 'auto_change_without_animation' for pokemonstorageScreen:Class

    Any help on what I did wrong?
    You pasted it after "end", see video and careful with three "end" lines.

    Quote:
    Originally Posted by キラキラ View Post
    Excellent work! :]
    I think I might just use this.
    Copy a event 200 times