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Old January 15th, 2010 (2:03 PM). Edited November 17th, 2015 by link12552.
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link12552 link12552 is offline
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Join Date: Dec 2007
Location: The blue one
Age: 20
Gender: Male
Nature: Calm
Posts: 203

Nameless Sprite Editor [Classic] is now open source.
Source Code in Attachments
NSE was a good program, feel free to make it better...

Released under the Creative Commons Attribution-NonCommercial 3.0 Unported License.


A tool used to thoroughly edit the sprites in Pokemon GBA ROM's
Region Support: Universal

This tool is currently written (from scratch) in: VB 9.0 and as such requires the .net 3.5 framework or higher
The Official Guide

  • Edit the sprites stored in the ROM
  • Re-size sprites
  • Re-point frames
  • Find free-space when re-pointing
  • Change the sprites palette index
  • Import/Export sprite library's in a *.nsl file (Stores Frames and Palette)
  • Undo/Redo
  • Toggled canvas grid, palette grid, transparency
  • Displays where frames and palettes are stored
  • Change the ROM's header and name
  • The ability (when in advanced mode) to turn off boundaries (palette, frame, index)
  • Bitmap imports and exports
  • Compiled as a single exe
  • Palette editing
  • Viewing sprites how they are stored in the sprite table
  • Offset Browsing(Display and edit an image stored at an offset, palette offset and gray-scale, bitmap import and export capable)
  • Stored universal "unknown" bytes
  • A basic, built in hex-editor
  • A built in bookmarking system
  • Adding Frames
  • Changing what type of animation a sprite uses
  • Compressed image and palette editing
  • Image reference re-pointing (Currently only for compressed images)
  • Replaces old images (after a re-point) with free-space
  • A plug-in system; commands
  • Saving Image or Palette to any offset
  • Draw mode (Re-sizable brush and Paint-bucket!)




-Release 1.75 -
Includes NSL editor
HTML Code:

Attached Files
File Type: zip NSE‎ (176.6 KB, 2283 views) (Save to Dropbox)
File Type: zip NSE Classic‎ (161.4 KB, 752 views) (Save to Dropbox)
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