View Single Post
  #32    
Old January 19th, 2010 (5:04 PM).
link12552's Avatar
link12552 link12552 is offline
to measure how far we wonder
     
    Join Date: Dec 2007
    Location: The blue one
    Age: 21
    Gender: Male
    Nature: Calm
    Posts: 203
    Small Update:

    Some changes to bitmap exports and the size changes (sizes need to be multiples of eight)
    Palette format is different: all sprite palettes (that exist for OW's) are available, but in hex format now...
    Displays more info in advanced mode
    -and-
    Now accepts an optional settings.ini file (which has to be located in the same directory as NSE)

    Format:
    Code:
            [Header]
            Inherits: "Original Game header, without quotes"
            Start offset = "The start of the sprite table, without quotes"
            Start palette = "The start of the sprite palette table, without quotes"
            [/Header]
    Example:
    Code:
    [LINK]
    Inherits: BPRE
    Start offset = &H367C38
    Start palette = &H3A5158
    [/LINK]
    Inherits: << is mandatory, the rest is voluntary.
    There's no limit to how many "pointer tables" you have in the file, as long as they follow the format(Capitalization does not matter)

    Also the re-size bug has been acknowledged and I'm working as fast as I can to fix it...
    The bug seems to be with the "unknown" information needing to be changed, but to different values in different tables, which change with the different roms!!!!
    __________________
    Reply With Quote