Thread: Development: Pokémon Fire Red Hacked Engine
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Old January 24th, 2010 (8:58 AM). Edited October 23rd, 2010 by HackMew.
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Originally Posted by diegoisawesome View Post
Oh, so you meant "script backwards compatiblility, as scripts from the old/new couldn't go on to the new/old"? I see.
That was just an example. Backward compatibility is anything about structures, specials, scripting commands etc. etc. For example, when I implemented the D/P evolutions in a FR ROM, I did not change the original structure on purpose (as Eevee gained 2 evolutions, the old structure would not have been enough, theoretically) and used a workaround just for Eevee.
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