Thread: [Demo] Pokemon Indigo League
View Single Post
Old May 5th, 2010 (1:09 AM).
Krazy_Meerkat's Avatar
Join Date: Mar 2004
Location: Australia
Age: 28
Nature: Lax
Posts: 1,279
Send a message via Windows Live Messenger to Krazy_Meerkat
Yeah it was my favorite, I'm thinking I might end up just including all.. If I had sacrificed it for swing&lock then I could remove some of the sharpness from rectangular buildings like Oak's lab by giving the front sprite 8-directions instead of 4, meaning a quarter of the turn at either side would display no image (simulating lag) and making it look much better in transition, but this can be clearly seen with freely-rotate.. I can make it so that it defaults to the 4-directional front sprite if you switch to freely rotate but I don't know whether people would just think it was glitching out or what..
I was thinking that 1 viewpoint can be achieved using freely rotate so it's kind of a pointless answer to the poll, but it's interesting to see how many people would do that.. You're missing out people :\

Pokemon Indigo League is a re-creation of the original Pokemon TV series in game form
Reply With Quote