Thread: Development: Pokémon Fire Red Hacked Engine
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Old June 9th, 2010 (5:21 AM).
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Curt_09 Curt_09 is offline
Also known as Chozo
     
    Join Date: Feb 2009
    Location: Oklahoma
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    Quote:
    Originally Posted by diegoisawesome View Post
    The problem you're getting is because SMCA reads a value in FR from a script. And, since the patch deletes all scripts from the game, it comes up as an FF byte (which SMCA doesn't know how to interpret). You'll have to edit the starting map/position in hex.
    Thank you diegoisawesome. Darthatron explained it to me last night and gave me the offsets so I could go edit it with hex.
    Do you know why I couldn't get a level script to work in my start map? I'm assuming it's caused by the same thing.
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