Thread: Development: Set Disobedience
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Old August 7th, 2010 (9:45 AM). Edited August 7th, 2010 by metapod23.
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metapod23 metapod23 is offline
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Join Date: Mar 2009
Gender: Male
Nature: Timid
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Originally Posted by Iacobus View Post
Well, I surely trust Kawa's research. Which means that the "Sanity Byte" means exactly this:
(Sure there is the possibility he made a mistake.)

Anyway, how I would try to find this routine you need to expand is, well..
The game displays a message when the Pokémon isn't willing to obey you, right?
I would try to find out when that message is loaded and like so work my way back and find the actual routine that does the 'check'.
Also, if indeed the "Sanity Byte's" pattern repeats after 7, you could easily use a bit from that byte for the new 'flag'. At least I think you could.
Okay, that's a start. I'll see what I can do ...

EDIT: The following messages should be located at these offsets:

(Pokemon) ignored orders while asleep! - 0x3FD0F1
- The pointer to this message is at 0x3FE358

(Pokemon) ignored orders! - 0x3FD111
- The pointer to this message is at 0x3FE35C

(Pokemon) pretended not to notice! - 0x3FD16A
- The pointer to this message is at 0x3FE370

That's the end of the pointers. Not sure what I could do from here.
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