Thread: Research: Legacy
View Single Post
Old November 7th, 2010 (8:19 PM).
knizz's Avatar
knizz knizz is offline
    Join Date: Aug 2007
    Posts: 192
    Originally Posted by sonic1 View Post
    Thats a asm Disassembler. Check it out here.

    Its really sad that you're quitting rom hacking. You're a really good ASM hacker.
    But that's your choice, so nobody can force you to continue.

    I've seen your work, and its really huge and well researched, and a work you should be proud of. Now lets hope that the next generation of rom hackers make a good use of it.

    But tell me something, what's that callback functions?What's their purpose?

    With best regards, sonic1
    First. Thank you for actually looking into it.

    The callback functions are functions that are responsible for a certain part of the game and that are called PER FRAME via the "call_back" functions. Callback 1,2,4,5,6 have function pointers somewhere in RAM. Callback 3 is actually a list of function pointers. The most important callbacks are 2 and 3. I talked about them in my "gamemode"-thread. (middle and right column) When I look back I think the naming is stupid. Anyway. When setting breakpoints to find function-offsets in c3. Don't just make a breakpoint on the function that adds a function-offset to the list. Cause not all functions do it that way. You have to put a writing-breakpoint on each entry.

    The link above is a bit outdated because when I wrote it I didn't know that c3
    is a list. Here is the complete sequence of function-offsets in the c3-list during the intro
    If not menioned otherwise these functions are triggered via 0807741C.
    00000000 Copyright message
    080ecab1 Intro starts. A star flies through the screen until it's in the middle.
    btw Did you know that the star uses the same ping-pong animation as the arrows in the bag? Its strange.
    080ede05 The star continues and eventually leaves the view. The sparks blink.
    080edeed Most particles vanish
    0812e9f9 "Game Freak" appears on the screen
    0812e9f9 The logo fades in
    0812e9f9 "Game Freak" and the logo fade out
    080ed0ad Grass
    080ed141 Zoom in.
    080ed40d Gengar vs. Nidorino
    080ed429 Change of perspecive
    080ed69d Nidorino makes noise
    080ee025 Gengar hits Nidorino. Nidorino strikes back. The scene freezes. Zoom in.
    080792c9 pokemon silloutte
    080718b9 pokemon blink
    080718b9 cyan ribbon
    080718b9 orange and red ribbon
    080718b9 pokemon blink
    080718b9 all texts except title: press start (c) 2004 game freak inc
    080718b9 pokemon blink
    0807941d title and pokemon blink
    0807941d Fire! ... Press A or START
    08072235 Fadeout
    0800c4d10800c705 (by 0800c5fe) screen turns gray
    0812f0b1 (by 0812ee70) controls
    0812f181 (by 0812f160) text fadeout
    0812ef51 (by 0812f240) change first line (title, meaning of A and B)
    0812f0b1 (by 0812f08e) controls (after page flipping)
    0812f275 (by 0812f25e) controls fadeout
    0812f33d (by 0812f31e) pause
    0812f4a9 (by 0812f474) story
    0812f72d (by 0812f71a) story fadeout
    0812f7c1 (by 0812f7a4) pause
    0812f881 (by 0812f860) oak fadein
    0812f945 (by 0812f92c) oak: "Hello there. Glad to meet you. Welcome..."
    0812f9ed (by 0812f9d4) oak: "This world..."
    0812fa79 (by 0812fa5a) oak's pokeball appears
    080f1371 (by 080f12ac) pokemon jumps out, screen turns white, " i"
    080f13c1 (by 080f13a6) pokemon lands on the floor, " inhabited fa"
    0812fb4d (by 0812fa9e) oak: " inhabited far and wide by creatures called Pokemon"
    0812fbf1 (by 0812fbd8) oak: "..."
    0812fc69 (by 0812fc4c) Textbox disappears
    080f1371 (by 080f12ac) Pokemon returns into ball
    080f13c1 (by 080f13a6) Remaining sparks disappear
    0812fd79 (by 0812fd60) oak: "But first tell me a little about yourself"
    0812fdc1 (by 0812fdb0) oak fadeout
    0812fe89 (by 0812fe70) "Now tell me. Are you a boy or a girl?"
    0812ffa5 (by 0812ff7c) BOY / GIRL
    0812fff1 (by 0812ffda)
    08130051 (by 0813003c)
    081300a1 (by 08130090) hero fadein
    0800ca95 (by 0800c772) "Let's begin with your name. What is it?"
    081303b5 (by 08130198) fadeout
    0809dd89 Choose your name
    08130465 "Right... So your name is ..."
    08130555 (by 08130542) YES / NO
    08130651 (by 081305ac) Menu and Character fade out
    081306d5 (by 08130688)
    0813071d (by 08130708) grandson fadein
    081301b1 (by 081307ba) "This is my grandson." ... move away
    08130325 (by 08130216) name-multibox
    08130465 (by 081303ac) "...Er, was it ??? ?"
    08130555 (by 08130542) YES / NO
    08130695 (by 081305f4) "Thats right! I remember now!"
    081307d1 (by 081306c2) Grandson fadeout
    08130859 (by 08130844) Hero fadein
    081308d1 (by 081308b2) "Let's go!"
    08130915 (by 08130908)
    08130981 (by 08130970) Shrink
    08130bf1 (by 08130be0) Fadeout
    08130c21 (by 08130c21)
    The next thing I wanted to do is to type in the name of all script commands. ... Maybe I'll do it myself.
    Firered IDA 6.6 DB:
    VBA-M with lua scripting support
    Reply With Quote