Day/Night Switching of Wild Pokémon
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December 27th, 2010 (4:36 AM).
Glory To Arstotzka
Originally Posted by
I THOUGHT I had the offset for the time in Emerald! I looked through my notes, and here it is: 0x03005CFA.
The reason that you probably didn't find it is probably that it doesn't update unless you do special things, like entering a new map, using a command\special that causes the time to be reloaded, etc.
Hmmm, seems really like it was built for efficiency rather than realism. I don't suppose there's any way we could use interdpth's FR RTC instead - Adapt it for use on Emerald. However, the routine I developed would be able to use it, it'd just not work properly because it'd be reading a static time which isn't updated until you leave the map.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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