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Old May 22nd, 2011 (6:45 AM). Edited May 22nd, 2011 by Derlo.
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Derlo Derlo is offline
Working on Essence of light...
     
    Join Date: Aug 2007
    Posts: 127
    Remember...
    All of bytes, are written on the offset: 08068402. (Normal Grass)
    And will activates when any OW steps on the tile.



    01 - Animation of the HM CUT on the grass tiles. (Some leaves turning around the player)
    02 - Same as before. (But without the animation of the leaves)
    03 - Apparently nothing.
    04 - Normal Grass.
    05 - Ripple on the water when an OW step in puddles of water. (The animation appears only in these coordinates: x = y = 0d 13)
    06 - Bar with a sprite POKEMON random. (The POKEMON that is shown depends on the coordinates X) [When load repeatedly times, Break the rom.]
    07 - Grass with ashes on top, mixed with a setmaptile with some of the tiles.
    08 - Loads the OW of HM SURF (pokemon in which the player stands on top in the water)
    09 - Loads the HM SURF to the player.
    0A - Dust when an OW performs a jump on the floor.
    0B - Apparently nothing.
    0C - effect when an OW performs a jump in the grass tiles.
    0D - Footprints in the sand. (Animation is not complete, only one tile of the animation)
    0E - effect when an OW performs a jump in the water tiles. (Splash)
    0F - Apparently nothing.
    10 - Splash of footsteps in the water.
    11 - Apparently nothing.
    12 - Another animation of grass. Very interesting ...
    13 - Another animation of grass diferent than the previous. (The tile always gets excited. "shaking" lol.)
    14 - Another animation of the grass #12. (The tile always gets excited. "shaking" lol.)
    15 - A type of hole in the sand. [Possibly a WARP] (animated constantly)
    16 - Submerge the water. [Possibly a WARP] (animated constantly)
    17 - Apparently nothing.
    18 - Same as # 0D
    19 - Animation of Pokeballs in Pokecenter.
    1A - 1D - Apparently nothing.
    1E - Pokemon landing after using HMFLY. (The Standing animation always loaded in the player's position)
    1F - 22 - Apparently nothing.
    23 - BIKE Trail in the sand. (Animation is not complete, only one tile of the animation)
    24 - Apparently nothing.
    25 - Player using the Pokeball and POKEMON. (Possibly HM Strength)
    26 - Player using the Pokeball and POKEMON. (Teleport to last WARP)
    27 - Apparently nothing.
    28 - Player using the Pokeball and POKEMON.
    29 - 2A - Apparently nothing.
    2B - Break the rom.
    2C - Bar with Sprite POKEMON (Break the rom.)

    2D - appears a drawing of a Pokeball in the left corner of the screen, then fades. (Possibly is not a tile)
    2E - 30 - Apparently nothing.
    31 - When we are sucked into the sand. (WARP)
    32 - Splash water. (WARP)
    33 - Animation SWEETSCENT.
    34 - Apparently nothing.
    35 - Bubbles on the floor.
    36 - 39 - Apparently nothing.
    3A - Leaves turning around the OW player.
    3B - Bar with a sprit of a POKEMON.
    3C - 3D - Apparently nothing.
    3E - animation of the machine that records the data on FAMEHALL.
    3F - Teleport to the center of the map.
    40 - Apparently nothing.
    41 - Animation VS.SEECKER. (Break the rom.)
    42 - 44 - Apparently nothing.
    45 - The screen flashes. (As a Flash)
    46-9F - Resets the ROM or Break the rom.

    EDIT:
    A0-A1 - Resets the ROM or Break the rom.
    A2 - Lock the screen, and the movements of the OW are slow.
    A3-B7 - Resets the ROM or Break the rom.
    B8 - Movement of the OW slower and damage their image.
    B9-DD - Resets the ROM or Break the rom.
    DE - Apparently nothing.
    DF-E7 - Resets the ROM or Break the rom.
    E8 - Apparently nothing.
    E9-EE - Resets the ROM or Break the rom.
    EF - Apparently nothing.
    F0-F7 - Resets the ROM or Break the rom.
    F8 - Apparently nothing.
    F9-FF - Resets the ROM or Break the rom.
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