Thread: Development: Wild double / triple battles
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Old May 31st, 2011 (11:45 AM).
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Originally Posted by sonic1 View Post
Ok for emerald the offset is 02022FEC.

The trick for double battle is just adding 01 to the value that it's currently there. This means, for example trainerbattle, the value is 08. If you put 09, it will turn into a double trainer battle.Simple, isnt it?

Its a matter of writting a routine that hooks that process. I already have that done. If you want it, i can post the offsets and the routine, so you can investigate more.

That is something. I'm guessing that the RAM address you gave us does the same for Trainer battles, too?

So far, I have uncovered up to 1E. Nothing has crashed yet.
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