Thread: Development: Wild double / triple battles
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Old May 31st, 2011 (2:07 PM).
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Jambo51 Jambo51 is offline
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    Originally Posted by sonic1 View Post

    That is correct.
    Jambo, mind telling us how you loaded the pokemon in the 2nd slot?
    I mean, you surelly know that the first slot is in 202402c and the second in 202402c + 0x64.
    The way i load into there is manually, using data from another pokemon of another battle, saving his data into a file and then loading it to the offset when battle is about to start.

    Did you used a routine or manually loaded the data?

    I made the routine repeat the generation if the battle type was wild double. It currently generates a wild Pikachu (always) because of how I had to design it for now. But it shouldn't be outwith reach to have the game generate 2 random wild Pokémon.
    Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! - Here!
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