Thread: Drizzle team
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Old June 3rd, 2011 (3:02 AM).
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Perriechu Perriechu is offline
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Join Date: Apr 2009
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Originally Posted by Dragonite's Wrath View Post
Give Jolteon Charge Beam in place of T Wave, and Jolteon can learn Rain Dance. Other moves are Pin Missle, Double Kick, Bite, I think Twin Needle.
And since your using water, see if you can put Aqua Ring on Tentacruel. Black Sludge, Rain Dish, Aqua Ring.
And what does Dry Skin do?
Jolteon doesn't need any of those moves. Maybe T-Wave. Pin Missile, Double Kick & Bite are all weak physical attacks, meaning they're useless. D: Aqua ring really isn't that good since he waste's a turn, he can restore enough Hp with Black Sludge / Rain Dish

Dry skin is a unique ability that depends on type's to work. In the Rain it'll restore Hp like Leftovers/Rain Dish/ will do and in clear skies when hit with a Water attack you'll restore Hp. In the Sun you'll take damage at the end of each turn and in Clear Skies you take x2 Damage from Fire attack, [The Absorbing and Double damage take effect in the weather's also]

Anyway, use Leftovers on your Politoed, it's clear you're going for a stall offensive team.

It's moveset it okay, but give him a Bold Nature. [You haven't listed nature's?]

For Toxicroak take of his Big Root and give him a Black Sludge/Leftovers. Since you're using Substitute you can maybe replace Drain Punch for Focus Punch and go a SubPunch set. It should be an Adamant nature.

For Tentacruel you're taunt bait, Rapid Spin sure won't be doing any damage any time soon.

Tentacruel @Leftovers
252 HP / 120 Def / 136 SDef
Calm Nature
Ability: Liquid Ooze/Rain Dish
-Toxic Spikes
-Rapid Spin
-Knock Off/Ice Beam/Sludge Wave

This is a decent set that you can use to Semi-Stall, Scald is for your STAB and a chance to burn. Toxic Spikes gives your team more support with poisoning the opponent. Rapid Spin clears your pesky entry hazards, and you can maybe but Protect in the last slot?

I suggest going for a Specs Jolteon since that's what it seems like;

Jolteon @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Volt Absorb
-Thunderbolt / Thunder
-Hidden Power [Ice/Grass]
-Shadow Ball
-Volt Switch

With a base 110 Special Attack stat he can really pack a punch, Thunder can deal with Water / Flyers and dent anything that doesn't resist it, Hp Ice can take down Ground/Dragon types. Whilst Grass get's Ground / Rock types. Shadow Ball get's Dark / Ghost types and Volt Switch is your U-Turn for the Choice items.

Accelgor is quite the unique Pokemon, being an extremely fast Spikes user. If you're going to use it, place it in the lead slot, then you can use Politoed after, this thing is as frail as they come. [Not really but y'know] he is frail.

Accelgor @Focus Sash
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Sticky Hold
-Bug Buzz
-Final Gambit

His amazing base 145 Speed means he can lay down at least one layer of Spikes, Bug Buzz is for your STAB and of a base 100 Special attack it'll do quite well. Final Gambit can be used right of the bat to take a huge chunk of Hp from the opponent, if they have less Hp than Accelgor they should go down with it. U-Turn is for scouting whilst Encore can be used to Pseudo-Phaze in a way.

I see no problem with your Scizor, Good luck with your team. n___n
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