Thread: Development: Uncatchable Pokemon
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  #35    
Old July 14th, 2011 (3:33 PM).
JPAN JPAN is offline
pokemon rom researcher
     
    Join Date: Dec 2008
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    Quote:
    Originally Posted by Mr.Pkmn View Post
    Hey JPAN, can you do the same with the trainerbattle command? Making a check to activate the battle tower bit that starts an item forbidden trainer/wild pokemon battle. It's not the same as an uncatchable pokemon, but that would also allow "special", multiplayer-like trainer battles...
    Not sure if it's this, but in the same way we disable the capture, we can disable the item usage. Before the bag is open, a rather large function that deals with input from the Fight-Bag-Party-run box eventually reaches a check for the item-denying battles. At 080143D4, that check starts, and when successful, continues to 0x080143E0, that loads the script to execute. Placing a bypass there, we get a code amost identical to the one for the capture prevention. The code and compiled address version are included in the attachment. Right now, it's loading from 0x020370c0 (var 8004 address), so change it and compile it as you need it.
    Attached Files
    File Type: zip Prevent Items.zip‎ (906 Bytes, 28 views) (Save to Dropbox)
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