Thread: Research: Pre-Battle Mugshots in FireRed
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Old July 25th, 2011 (11:28 AM).
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Jambo51 Jambo51 is offline
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    Quote:
    Originally Posted by Teh Blazer View Post
    I probably sound really stupid right now because the answer could be so simple, but how could we load the sprite so that it looks like the more recent ones with the faces (ex:
    Spoiler:
    )
    but not replace the actual trainer sprites (ex:
    Spoiler:
    ?
    As of right now, no. We don't understand the code well enough to do it yet. However, if I can find the part of the code which scales up the sprite, and make it so that it's selectively called, (or not called at all) we could simply replace the sprite table pointer with a new table which has the mugshots on it.

    Quote:
    Originally Posted by TheDarkShark View Post
    When I'm on my own PC again, I'm gonna take a look into porting this over to BPRD (Firered German). But for now I only gotta say 'Awesome work, dude! I'm sure gonna use this!'
    So long as you credit me with the original routines, feel free to do so!
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