Thread: Research: Pre-Battle Mugshots in FireRed
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Old July 26th, 2011 (4:53 AM).
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Jambo51 Jambo51 is offline
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    Originally Posted by Chaos Rush View Post
    I'm just curious, but what parts of the ASM code needs to be changed in order for it to work with Pokemon Ruby?
    Probably very little of it. You would need to find the parts of Ruby's code which are the equivalents of the parts I mentioned to hack in FR, change registers to work, and pointers. That's dependant on the actual mugshot code being in Ruby, which I think it is, IIRC.

    Originally Posted by DuoRyan View Post
    What do you mean when we can't used the player sprite as a opponent?
    The mugshot won't work with either of the player sprites, because if I had left that option open, then the game would have overwritten the player's sprite in the mugshot. I could probably do a minor rewrite to let the game support them though.
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