Thread: [Gen V] Rain, rain go away. OU RMT.
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Old August 1st, 2011 (12:31 PM). Edited August 1st, 2011 by Perriechu.
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Perriechu Perriechu is offline
no more sad songs
  • Gold Tier
Join Date: Apr 2009
Location: England
Age: 21
Gender: Male
Nature: Modest
Posts: 4,109
Rain, rain go away.


A few weeks ago I created a thread called "Singing in the Rain" which was showcasing my beta rain team, which was still in building. This is basically just an up-graded version with a load of changes lololol layout theft This team is becoming lest rain oriented each time I edit it, which is kinda good because it's doing it's job. You'll learn more as you read. o-o;;

Up close and personal.

@ Leftovers
Trait: Flame Body
EVs: 252 Hp / 4 SpA / 252 Spe
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Hidden Power [Rock]
- Quiver Dance
- Fiery Dance

Volcarona? On a rain team? Preposterous! You may yell. But hold your words. >: She does amazingly well. I usually lead her with her, which can be good or bad. Depending on the opponents team is what makes my move. Usually I'll get Forretress or Deoxys who want to set-up. So that's what I do. After 1 Quiver Dance I usually tear down anything in my way. Bug Buzz demolishes everything that isn't resisted to it. Fiery Dance deals with Bug/Steel/Grass types and Hp Rock lets me take down threats such as opposing Volcarona and Flying/type that resists fire/bug. Physical attackers usually get a nasty surprise in the form of a flame body burn. Fiery Dance will always be chosen over Flamethrower/Fire Blast/Overheat because of that glorious 50% of a SpA boost. Leftovers and Max Hp enable some survive-ability on the ol' gal.

@ Flight Gem
Trait: Prankster
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly (+Spe, -SpA)
- Bulk Up
- Acrobatics
- U-Turn
- Brick Break

Now, before you demolish this set I would like you to know that this works amazingly well. Prankster lets Bulk Up go first, meaning I get a +1 in my Defense and Attack right off the bat. Most opponents are always going to use Rock or Physical Ice moves against him so it's nice to have a bit of bulk in the defense. Acrobatics smashes anything that doesn't resist it. With the Flight Gem it's power is increased and from then on, it gets a permanent boost. U-Turn lets me take care of Latios/Latias/Deoxys/Etc. Brick Break > Hammer Arm, I cannot afford the speed decrease. Brick Break deals with Blissey, Chansey, Registeel, Regice and Regirock (I've been seeing these running around), Excadrill and Ferrothorn.

@ Lum Berry
Trait: Mold Breaker
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Brick Break

My lovely destroyer. After a +1 in attack and speed. GG. This thing destroys a lot of things including massive threats such as Jirachi, Excadrill, Ferrothorn, Tyranitar, various Reuniclus sets, Scrafty, Gengar, Chandelure and others. Dragon Claw is so I don't get stuck in an awful Outrage. Well not awful, but I hate being trapped against Jirachi or something worse. Earthquake deals with Steel types whilst Brick Break decimated Ferrothorn. This things needs a fire attack, seriously! >:

@ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Focus Blast
- Ice Beam
- Hidden Power [Electric]

Nothing has changed on this Toed. I'm considering putting Hp Grass back onto him. Ever since I changed it, I've had no problems with Gyarados because Thundurus was on the team. Hydro Pump OHKO's Tyranitar when Politoed comes in second and they don't switch. It kills Excadrill, certain Jirachi sets and other annoying pests. It 2HKO's Latios, Reuniclus, Rotom-W (Certain sets) and other Ice Beam is my primary way of dealing with Dragons and Grass types. Focus Blast takes care of Ferrothorn and Hp Electric deals with Gyarados. It's getting changed to Hp Grass because Swampert, Gastrodon and Quagsire are trollin' Politoed's main job now, is to eliminate other weather threats. Since this team isn't very weather oriented, but works well in the rain I decided to let Toed stick around and revenge kill weather starters I don't want. Abomasnow doesn't like a Focus Blast to the face and Ninetales doesn't like Hydro Pump. Hippowdon is in the same boat as Tales and Tar.

@ Lum Berry
Trait: Prankster
EVs: 4 Hp / 252 SpA / 252 Spe
Timid (+Spe, -Atk)
- Thunder
- Nasty Plot
- Focus Blast
- Hidden Power [Ice]

Under the rain I want to abuse Thunder as much as possible. After a +2 Thundurus can just sweep entire teams. Hp Ice takes out anything Dragon/Grass type, and Focus Blast takes care of Excadrill and Ferrothorn. Thunder just takes care of everything else. Lum Berry is a nice trick. They try to use Toxic or Thunder Wave or even WoW and it gets healed right off. Which kinda makes them annoyed.

@ Leftovers
Trait: Serene Grace
EVs: 252 Def / 4 SpA / 252 Spe
Modest Nature (+SAtk, -Atk)
- Thunder
- Psychic
- Icy Wind
- Calm Mind

I've never really played another variant of Jirachi before, and believe me. This one is fun. Icy Wind trolls Dragon and Flying types, they're not 1HKO'd but they do get an un-wanted speed reduction which allows me to outspeed and kill. After 2 CM's I'm nice and safe. Psychic wards of any un-wanted Pokemon who don't resist it. Icy Wind becomes trollful after +2 and could give me some potential OHKO's. Thunder in the rain takes care of Water types, and can possibly make them paralyzed, which is always trolly.

Ending words

This team is quite good, if I do say so myself. <: It's gotten me to at least around 300 position-wise on the smogon ladder, I'm now sat at around 550-650 now. >: But I'm getting better. Bulky Water/Ground types really the only thing that give me trouble. Hp Grass should cover that.

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