Thread: Development: Multiplayer possibility?
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Old August 27th, 2011 (9:18 PM).
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leews24 leews24 is offline
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    Originally Posted by DavidJCobb View Post
    I think he's suggesting that we find a way to create some sort of dedicated server for PKMN Advance multiplayer. Which is not how it works at all...
    I know that, since I think I've described this wrong.
    By "server" I meant more a of a bridge between two emulators, or just build it on to the vba. sorry, my english ain't the best.

    Anyway if that makes no sense, forget what I said.
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