Pre-Battle Mugshots in FireRed
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September 30th, 2011 (3:55 PM).
Originally Posted by
This final routine allows the hacker to change the background pallet of the mugshot. It uses the same byte as the activation to determine which pallet it should load, and it will load the same slot from table2. Ie, if you set the byte as 0x1, it will load the first slot on the table. Table2 does not exist within the rom, but it is simply a table of pointers to the pallets to use. So nothing horrendously complicated.
Create your table, with pointers to valid pallets, and change the 0x08FFFFFF pointer to your new table.
I've got this all working except for this part, because I don't understand what I am supposed to do. Specifically, the part in bold. Can someone please help me get this right?
I've learned a lot of things since I started rom hacking, but creating a new table is not one of them...
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