Thread: [Tutorial] Creating Level Scripts
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Old November 9th, 2011 (9:00 PM). Edited November 10th, 2011 by Nate VonGrimm.
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Nate VonGrimm Nate VonGrimm is offline
     
    Join Date: Oct 2011
    Location: Uxbridge
    Age: 25
    Gender: Male
    Nature: Relaxed
    Posts: 124
    I'm having a problem with my script.
    Every I try to use it as a level script, I don't get the results I should see in XSE when pasting the maps offset script into it.
    This is the script that I'm trying to use:
    #org $testmovementscript
    lock
    message $whereami
    boxset 6
    applymovement 0xFF $huh
    pausemove 0x0
    message $whatisthat
    boxset 6
    applymovement 0xFF $runup
    pause 0x30
    setvar 0x5000 0x0001
    release
    end

    #org $whereami
    $whereami =Where am I?

    #org $huh
    #raw 0x56
    #raw 0xFE

    #org $whatisthat
    $whatisthat =What is that?

    #org $runup
    #raw 0x36
    #raw 0xFE

    (I'm using Pokescript)

    When I decompile the map offset in XSE (Level Script toggled), this is what I get:

    '---------------
    #org 0x6B20
    #raw 0x0

    I have repeated all the steps over and over again but still end up with this result and my game crashing every time.
    I have removed all maps scripts so this is the only one on it.
    Any help would be gratefully appreciated!

    -------------------------------------------------------------------------------------------------------------------------------------------------------------
    EDIT:
    I figured out what my problem was, When copying the map script offset, I was copying the double '00' at the beginning of the offset.
    Level scripts works perfectly now. Thank you for a great tut!
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