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Old November 15th, 2011 (12:57 PM). Edited November 15th, 2011 by Nate VonGrimm.
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Nate VonGrimm Nate VonGrimm is offline
     
    Join Date: Oct 2011
    Location: Uxbridge
    Age: 26
    Gender: Male
    Nature: Relaxed
    Posts: 124
    Quote:
    Originally Posted by joshblevins View Post
    Game: Fire Red
    Type: Signpost
    Editor: XSE
    Script: Sisnpost
    Spoiler:
    #org #org 0x800000

    #org @start
    msgbox @sign 0x3
    end

    #org @sign
    = my sign should work.



    For some reason my signposts in my rom hack arn't working. I did the live update to XSE 1.1 and i can't think of anything else seeing as i followed diegosawesome tutorial correctly.
    Replace '@' for '$'
    Try this.
    Spoiler:

    #dynamic 0x800000

    #org $start
    lock
    msgbox $sign 0x6 (don't use 0x3)
    release
    end

    #org $sign
    = My sign should work!


    I think it's just the small errors like 'lock' and 'release'.
    Also, for sign boxsets, always use 0x6.
    I don't know what 0x3 is but when I tested it, it didn't work.
    Hopefully, this should solve your problem.

    Quote:
    Originally Posted by Kaith View Post
    I'm trying to make the hero move backwards, keeping him from continuing until you talk to the rival. Everything works perfectly, even the message not showing up after you talk to your rival. The problem is the movement doesn't work at all. It's the same with every other script I try and have the hero move. I can get other sprites to move, just not the hero. Is there something wrong with my script, or is the problem in Advance Map?

    Game: FireRed
    Type: GBA
    Editor: XSE
    Scrpit:
    Spoiler:
    #dynamic 0x2E4F00

    #org @start
    lock
    checkflag 0x1000
    if 0x0 goto @need
    release
    end

    #org @need
    msgbox @1 0x6
    applymovement 0xFF @move
    release
    end

    #org @1
    = I'd better make sure \v\h06\nis awake first.\pHis room is right next to mine.

    #org @move
    #raw 0x12
    #raw 0xEF
    You need to add waitmovement 0x0 after any applymovement. For example:
    Spoiler:
    #org @need
    msgbox @1 0x6
    applymovement 0xFF @move
    waitmovement 0x0
    release
    end


    AND you've made a typo error in your script.

    [qoute] #org @move
    #raw 0x12
    #raw 0xEF [/quote] It's #raw 0xFE. You've put 0xEF.

    Hope this helps!

    Quote:
    Originally Posted by eratez View Post
    It still does the same thing
    Double check ALL yours flags. You may have made an error with previous flags.