Thread: Research: Document of Sound Raws
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  #11    
Old November 20th, 2011 (6:14 AM).
TheDarkShark TheDarkShark is offline
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    By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:

    Code:
    #dynamic 0x800000

    #org @main sound 0x8000 buffernumber 0x0 0x8000 msgbox @text 0x6 addvar 0x8000 0x1 end

    #org @text = Sound [buffer1] !

    All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).

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