Thread: Research: Document of Sound Raws
View Single Post
  #12    
Old November 20th, 2011 (2:34 PM).
Nate VonGrimm's Avatar
Nate VonGrimm Nate VonGrimm is offline
     
    Join Date: Oct 2011
    Location: Uxbridge
    Age: 25
    Gender: Male
    Nature: Relaxed
    Posts: 124
    Quote:
    Originally Posted by TheDarkShark View Post
    By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
    Code:
    #dynamic 0x800000
    
    #org @main
    sound 0x8000
    buffernumber 0x0 0x8000
    msgbox @text 0x6
    addvar 0x8000 0x1
    end
    
    #org @text
    = Sound [buffer1] !
    All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).
    Doesn't work...
    Keeps giving my the clicking sound when pressing A.
    I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
    Also I am using pokescript. I only use XSE to check the script in A-Map.
    __________________
    Currently working on a new Pokemon Hack with an in-depth story line!
    That's about as much as you're going to get for now...


    Reply With Quote