View Single Post
Old January 21st, 2012 (7:10 AM). Edited January 21st, 2012 by The_Show.
The_Show The_Show is offline
    Join Date: Jan 2012
    Location: Carracosta Rock, Akmin Region
    Gender: Male
    Nature: Sassy
    Posts: 43
    Originally Posted by robosllim View Post
    In regards to my previous questions, I have new info and more questions.

    After finally figuring out specific examples, it turns out trainers using bad items shouldn't have any items assigned to them. A trainer used a GREEN SHARD to try to cure paralysis, but her item slots in A-Trainer are all empty.

    So, new questions: is there some flag, or some... byte somewhere or something that tells a trainer how/when to use items? I tried setting up a debug situation where a certain trainer had a bunch of status healing items attached to him, but when I hit his pokes with poison, burn, or paralysis, he didn't use any of them. So how does the game know a trainer should or shouldn't use items?

    It should be noted that I have searched for an answer but can't seem to find it...

    Try changing his AI to a higher number. If you want to tell a trainer how/when to use items, you gotta ASM

    Originally Posted by SKRoy View Post
    Yesterday I posed in the 'Progressing Hacks' sector my new progressing hack: Pokémon Mystery Version. After I post it I got the message that the post must properly approved by a moderator. But now I looked and it still isn't there... When will my topic be there?
    Did it meet the requirements? did it have 4 screenshots showing your progression?