View Single Post
Old January 23rd, 2012 (12:15 PM).
Jambo51's Avatar
Jambo51 Jambo51 is offline
Glory To Arstotzka
    Join Date: Jun 2009
    Gender: Male
    Nature: Quiet
    Posts: 732
    I have found the transform animation in FireRed. It's located at 0xDF9BC.
    It gets called multiple times, once a frame I believe, during the transformation. Everything is in here, including the pallet loading part which gets the "whited out" pallet, and the part which gets the actual sprite.

    Using this routine, we could theoretically create custom transformations, such as Burmy changing into a different forme, or perhaps even in battle evolution.
    Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! - Here!
    Reply With Quote