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Old January 25th, 2012 (2:32 PM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
     
    Join Date: Jan 2008
    Location: England
    Posts: 5,171
    Quote:
    Originally Posted by DarkGrey View Post
    The Lotto NPC causes the game to crash on Test Map 2.
    Interesting. I don't think there has ever been a script that does the lottery, but it seems no one until now has ever bothered to try it. The script will need to be written from scratch, which is possible but not a priority for me at the moment.


    Quote:
    Originally Posted by DarkShadow21 View Post
    each time i go to work on repositioning the sprites in the editor this error comes up:



    what can i do to fix it?
    I don't get that error, so I can't help.


    Quote:
    Originally Posted by Derxwna Kapsyla View Post
    So, I've run into an issue when working on my project. I believe this is the right place to post it, so here goes.
    How I produced the error:
    When I go to one of my maps, called "Development Map A", there's a side of the map that, if I walk into, will produce the error code as shown below. I have a video provided in case my explanation wasn't sufficient enough.
    http://www.youtube.com/watch?v=IlnUDZVu-_8
    Error Code:
    Spoiler:

    Exception: NoMethodError
    Message: undefined method `*' for nil:NilClass
    Game_Character_1:197:in `screen_z'
    Sprite_Character:131:in `update_or'
    PerspectiveTilemap:430:in `shadow_update'
    Shadow:179:in `update'
    Sprite_Character:37:in `perspectivetilemap_initialize'
    PerspectiveTilemap:424:in `shadow_initialize'
    Shadow:152:in `initialize'
    Spriteset_Map:169:in `new'
    Spriteset_Map:169:in `_animationSprite_initialize'
    Spriteset_Map:168:in `each'
    ---------------------------
    OK
    ---------------------------

    Hopefully somebody knows how to help, as it is mildly impeding progress.
    It's something to do with shadows, and something to do with missing priorities. I can't say anything more without being able to reproduce the bug. Have you tried remaking your map, to see if the problem just goes away?
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