Thread: [Script] Pokemon StarterKit VX Ace
View Single Post
Old January 26th, 2012 (8:53 AM). Edited September 4th, 2012 by Crazyninjaguy.
Crazyninjaguy's Avatar
Crazyninjaguy Crazyninjaguy is offline
I'm back.
    Join Date: May 2008
    Location: England
    Age: 25
    Gender: Male
    Posts: 663
    Version: Development
    Pokemon StarterKit VX Ace ~ By Crazyninjaguy


    Welcome to the thread!
    This is my new project. People on StormCross Studios (My Site) will have known about this for a while.
    This project aims to bring Pokemon and VX Ace to the masses through scripting.

    This kit is being made in the style of well, a mixture, and I intend to finish this one. I've already got a lot of support for this, and I hope you'll join me with RPG Maker VX Ace



    Current Features

    • Full Experience Tables
    • Game_Pokemon class. Stores Pokemon Data in a script readable format.
    • Game_Move class. Stores the data for moves.
    • Game_MoveList class. Stores the data for a Pokemon's movelist.
    • Game_PokemonParty class. Very basic at the moment. Simply stores Pokemon in the party and the PC.
    • Game_Trainer class. Stores all information about the trainer.
    • Title Screen
    • Loading Screen (Continue function will come with saving)
    • Basic menu. The code is there, but the menu options lead nowhere.
    • Structure for a credits scene.
    • Map Name Fix. Allows the map name to display on the very first map.
    • Message System. Complete with Windowskin changer command.
    • Advanced textfile Compiler. This is purely for scripters. Will iterate through a set block size storing each line minus the data label into an array. Used currently for Pokemon and Moves.
    • Autotiles by Tsuka
    • Mouse Control (Mouse input system by Jet).
    • Title Screen.
    • Load Screen.

    Release List

    None as of yet.


    Jet ~ Mouse System

    Data Entry

    FL .

    Everyone at StormCross Studios

    PlanetDev - Game Development Community
    Reply With Quote