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Old February 10th, 2012 (3:16 PM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Location: England
Posts: 5,168
Brief testing suggests it was my edit in version 4 that did it (i.e. it wouldn't have occurred in version 3). What I think is the problem is that I didn't consider the zoom factor of the fog when fixing the tiling, which means if the fog is at 200% zoom (as it is by default), then every time you move half the width/height of the displayed fog tile (i.e. the actual width/height of the picture), the fog jumps. If it was 300% zoom it would jump 3 times per width/height of the displayed fog. 100% zoom shouldn't have any problems.

For scrolling fogs, the jumping problem seems to go away after a while, which is unexpected. The jumping also seems to behave differently at map edges.

For the code-minded, the issue is in SpriteWindow, around lines 4780 and 4810.
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