View Single Post
Old February 18th, 2012 (5:26 PM).
redriders180's Avatar
Mastermind of Pokemon Glazed
Join Date: Jun 2010
Location: Path of Victory, Tunod
Gender: Male
Nature: Quirky
Posts: 540
Send a message via AIM to redriders180 Send a message via Skype™ to redriders180
Originally Posted by quickpokemon View Post
I'm in the process of making my first hack. (been working on it for a couple months now.) I have a question with rock smash. I noticed all the scripts in Advance Map for the rocks were the same so I copied one and went on my way adding rock along certain routes where I wanted them. My problem is after using rock smash on the rock, it comes right back up (doesn't stay smashed) the player is still able to walk on it and off. So I guess it isn't a major problem. But why is this?
You may have noticed something called the "Person ID" in Advance Map. When you click on a person event, it pulls up everything about them. Immediately below the script offset, you'll see Person ID. This basically controls if the person is permanently hidden or not. Rock Smash boulders have to have a value inputted into this. In the original games, these can be any numbers from 11 to 1F. Cut trees use the same concept. Also, each Rock Smash boulder and Cut tree that is on the same map must have a different Person ID. This basically means that you can have a maximum of 15 Cut trees and/or Rock Smash rocks. So, putting one of those numbers in the Person ID should take care of the problem.

I think I'm done with ROM hacking. I'll still pop in and visit, though.