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Old February 24th, 2012 (3:08 AM). Edited February 24th, 2012 by TACHAN.
TACHAN TACHAN is offline
     
    Join Date: Jan 2010
    Gender: Female
    Posts: 198
    Quote:
    Originally Posted by tasmania12 View Post
    Can I do it using a variable if I wanted to use it on a pokemon that I want to battle with several forms throughout my game instead of using a switch linked to the item that changes Giratina's form? (If you can follow that... :D)
    OK.
    Already I have managed to put a form of a Pokemon without depending on the item.

    In script:
    Quote:
    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_variables[80]=1
    pokemon.form=1
    end
    }

    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_variables[80]=2
    pokemon.form=2
    end
    }

    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_variables[80]=3
    pokemon.form=3
    end
    }

    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_variables[80]=4
    pokemon.form=4
    end
    }

    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_variables[80]=5
    pokemon.form=5
    end
    }
    pokemon.form=1, 2, 3, 4, or 5... It depends on all the forms has the pokemon

    In event:
    Quote:
    Variable: [80] = 1, 2, 3, 4 or 5.
    Script: pbWildBattle(
    :BSpecies::ROTOM,25,1)
    Variable: [80] = 0
    I suppose that it will work, but I have not used it.

    PD: I believe that everything does not work with trainers
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