View Single Post
Old March 15th, 2012 (5:51 PM).
redriders180's Avatar
redriders180 redriders180 is offline
Mastermind of Pokemon Glazed
    Join Date: Jun 2010
    Location: Path of Victory, Tunod
    Gender: Male
    Nature: Quirky
    Posts: 540
    Send a message via AIM to redriders180
    Originally Posted by SwiftSign View Post
    Hmm the pointer to the egg script lies at 0x6d71c, the only data string that is just before that pointed to a script with the line 'fadesong 0x9AOD' which as far as I know doesn't exist - so looks like egg hatching is controlled by ASM.

    Does anyone know where Egg-Step information is stored?


    Been looking for possibly Egg-Step info, can't seem to find it anywhere o_o nobody lists it with species/etc. data, and I have looked around the areas with it to no avail (For example, I'm assuming Pikachu will have a value of '15' somewhere in it's data to signify 21 cycles for hatching. If that value was momentarily set to 0, I wonder if the egg would insta-hatch.
    I think the egg to hatch is stored in a variable...I think it's 0x8004, but I don't know for sure. You wouldn't use special2, because that just specifies where the output goes, not what the input is. I believe the slot number of the egg is stored to 0x8004, and the egg hatch special is called.

    I think I'm done with ROM hacking. I'll still pop in and visit, though.

    Reply With Quote