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Old March 17th, 2012 (5:30 AM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
    Join Date: Jan 2008
    Location: England
    Posts: 5,189
    Originally Posted by D. Lawride View Post
    Oh. My bad then, meant the display names.

    Sometimes it's really just the matter of a single character missing in the name because the character limit doesn't allow it. Wouldn't be the first time I've needed to rename some of the Fakemon, for example, because there was a single character missing at the end.

    I'm just saying it would allow a little more flexibility for the developers.
    Feraligatr and Victreebel have already suffered from the 10-char limit.

    I actually think having the limit is more useful for developers, since it tells them that word X (species name, item name, move name) will never be bigger than such and such, so they can more easily design their GUI knowing that there will never be lengthy names which they would otherwise need to allow for. I know the limits are helping me in my GUI redesign.

    If it wasn't for that, I would have at least upped the limits already. However, "that" is really too important to change.

    Originally Posted by zingzags View Post
    I think there should be a way to get variables, and stuff to become part of map names, for example something like [PN]'s Room would become Sally's Room or w.e name is defined as PN, and the same with variables [V23] is variable number 23.
    You make a very interesting suggestion. I hadn't thought of that before. I'll definitely have a look into it.
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