Thread: Development: Gen V TM routine in Gen III games
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Old March 26th, 2012 (9:30 AM).
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Jambo51 Jambo51 is offline
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    Join Date: Jun 2009
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    I've actually achieved this on the 649 Patch. The only discernable difference between TMs and HMs is built into the code. It reads the item ID and any item ID above a certain value is treated as a HM. How I did it was that I simply removed this check and made it always use the HM routine.

    Sadly, I don't have anything noted down, so I can't help there, but it's not exactly that difficult to achieve once you find the relevant checks. Good Luck!
    Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! - Here!
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