Gen V TM routine in Gen III games
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March 26th, 2012 (9:32 AM).
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Originally Posted by
EDIT: In Fire Red, after disassembling the routine at
, it seems that the value of 1 is subtracted from the item amount in r0. Changing this to 0 will cause the TM to not be consumed, but it will do the same for all items as well...
Well, to put it blunt, item index is passed through r4. Make a branch at that offset you mentioned and check if r4 is between tm01 and tm50 item values:
If yes, then don't subtract anything. If not, subtract 1 like normal items.
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