Study on the Special and Special2 commands
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March 30th, 2012 (7:27 PM).
Originally Posted by
Well, you specify which variable, provided you're using special2. Then it returns value to it, and you do to it whatever you like, like maybe have a tea party with it.
While you might enjoy the tea party scene, I was thinking of using it to implement a HG/SS style "Catch Legendaries you accidentally killed/didn't have the Balls to capture" system using this special on a map script to make the legendary reappear or to clear the flag of the script event. You know, practical stuff that doesn't involve tea.
Joined Mar 2012
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