Quick Research & Development Thread
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April 8th, 2012 (4:21 PM).
ASM is my life now...
Originally Posted by
Hi there! I was designing a berry tree system for my game (Firered), and while I figured out a way to make a tree give a berry a day, I realized that there was something else in the game that does pretty much the same thing; the regenerating berries in Berry Forest, and regenerating trinkets on treasure beach. Does anyone have any info on these regenerating items, and how I might be able to expand the list to cover all my berry trees? Additionally, does anyone know where I might find the offsets for the flags/variables for hidden items?
Well, i only took a quick look into this issue (3 minutes) because i'm very busy now, and i don't want to discourage you, but there's a limit for those items.
The routine at 080CC44C is the one who gets the flag associated with the hidden item, based on Hidden ID + 0x3e8. This means no repoint+add items without overwriting other game flags.
Thats the only thing i found out by now.
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