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Old April 14th, 2012 (6:55 AM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
     
    Join Date: Jan 2008
    Location: England
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    Quote:
    Originally Posted by Maruno View Post
    That's a known bug, and I'll try to fix it for the next release. I think I know what the problem is (the fog's zoom isn't taken into account during the tiling).
    Double-posting, but for a reason. I believe I have the fix now.

    In SpriteWindow, go down to about line 4784 and find the four lines with # ADDED comments at the end of them. Add in the "multiply by zoom" parts as follows:

    Code:
    @__ox+=@__bitmap.width*@__sprite.zoom_x if @__ox<0
    @__oy+=@__bitmap.height*@__sprite.zoom_y if @__oy<0
    @__ox-=@__bitmap.width*@__sprite.zoom_x if @__ox>@__bitmap.width
    @__oy-=@__bitmap.height*@__sprite.zoom_y if @__oy>@__bitmap.height
    Let me know if it works completely.
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