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Old May 15th, 2012 (2:45 PM).
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Shiny Quagsire Shiny Quagsire is offline
I'm Still Alive, Elsewhere
     
    Join Date: May 2009
    Location: Hoenn Safari Zone
    Age: 19
    Gender: Male
    Nature: Jolly
    Posts: 700
    Quote:
    Originally Posted by Haru~ View Post
    It seems that I've found a "loop" command for those animation codes.
    Use: FD FF XX XX ; where XX XX is the number of times the animation will loop (In little endian, of course).
    Though it seems to have a limit, the value can only reach ~FDFD times. (From my testing, FFFF crashes the game.)

    Note: It repeats the code from the beginning up to the last code before the loop and when the limit is reached, it will proceed to the next code, if any.
    Oh, when you do the code like this:
    Code:
    00 00 09 00 01 00 09 00 FD FF 01 00 FD FF 01 00 FF FF 00 00
    'From frame 1 to frame 2 and the animation repeats over and over to no end...
    It seems to loop infinitely with no adverse effects at all.
    That means, B/W-style pokemon is indeed possible.

    I've tested all this with trainer animations and it works perfectly.
    I ought to share it here because I'm quite sure that this can also apply
    to pokemon animations. But then I could be wrong...

    I might post a video sometime.
    Awesome.

    Both animation systems are exactly identical, so it should work both ways. However, it may present a few issues with Pokemon animations. I'd test it, but I can't get my Windows multiboot to work so I can't work on hacks at the moment.
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