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Old May 18th, 2012 (11:11 PM). Edited May 18th, 2012 by miksy91.
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miksy91 miksy91 is offline
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    Join Date: Oct 2008
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    Originally Posted by Mallowigi View Post
    Have a question for asm writing. I am currently researching how to pass over the oak intro for my (maybe never released) game, but I can't seem to know where to go. I've read a bunch of ASM guides and quite understood all the commands and stuff, but I still don't know how to make my way out.

    When I launch VBA-SDL-H and break the game during the intro, the instructions keep looping at a certain point (obviously waiting for the user to press a button) but even when i press A and stop the game, I still don't know what routine load the next screen.

    Maybe I'm asking too much, anyway I'll still work my ass tomorrow until I found the way, but if someone can help me up, I'll greatly appreciate it.
    Have you tried debugging from "Hello, welcome to..." instead and going backwards in code until you get to the certain place you want to ?
    Should be as easy (maybe easier) as debugging the naming screen.

    If you know what A button stands for in I/O map, you can debug when the press of A button is loaded there and follow the code from there.
    Example, GB/C assembly though.
    My Rom Hack

    Fixing bugs in a ROM hack
    CP of encountered pokemon in GO

    Learn how to hack GB/C games:

    Check my GameBoy/Color hacking videos in Youtube
    -The video set uses Pokemon Silver (U) rom for demonstrations