Pokemon Mystery Dungeon: Explorers of Time info
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May 30th, 2012 (10:19 AM).
The most complicated is actions. 0x0077 has many different actions depending on what it is, and its size changes depending on what type of action it is. Same with 0xb0, 0xb1, and 0xb2.
Other than those, however, everything else seems to be pretty basic. And that's what I've been attempting to do. Not random ones, but anything I don't know what does, I edit into an early script (on emulator) and see what it does. Some seem to do nothing, like 0x00FE (Beginning of most scripts) and 0x0072 (No idea what this does, but it likely takes 3 parameters.)
And! I figured out something! the .SSA files have the locations of all the displayed Characters =D Still figuring out a few other things, but progress has been made =D
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!
Hacks I support 100% (MUST SEE!):
Very well made hacks:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
Joined Nov 2010
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