Thread: [Gen V] Team Help
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Old June 8th, 2012 (3:57 AM).
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Is this in-game competitive or just competitive in general? And is this a Gen IV team or a Gen V team? This team will be rated assuming it's the latter, and if so, a future post may be made to suit it:

Earthquake is redundant with Infernape's Fighting STAB. Infernape also has a very wide offensive movepool, and it has better coverage moves than EQ and ThunderPunch on both offensive ends. It's also better with a Speed-boosting nature to make the most out of its high Speed:
-Fire Blast/Overheat
-Close Combat
-Grass Knot/U-turn
-Stone Edge/Mach Punch
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb

Gardevoir is outclassed by Pokemon like Reuniclus and Alakazam due to both having Magic Guard to negate passive damage (from Poison, Burn, hail and sandstorm) and Life Orb recoil. It's true that Gardevoir has utility in Trace, but it's still outclassed by both:

-Substitute/Calm Mind
-Shadow Ball
-Focus Blast
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Focus Sash
Ability: Magic Guard

-Calm Mind
-Focus Blast
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Life Orb/Leftovers
Ability: Magic Guard

Outside of Hail, Walrein is seriously mediocre, and has a bad defensive typing that doesn't match well with its good bulk. Assuming this is Gen V, use Cloyster instead because of its ability to really sweep with Shell Smash:
-Shell Smash
-Icicle Spear
-Rock Blast
-Razor Shell/Hydro Pump
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: White Herb
Ability: Skill Link

If this is Gen IV, use Swampert instead because of its better defensive typing:
-Stealth Rock
-Ice Beam
Nature: Relaxed
EVs: 248 HP/216 Def/52 SDef
Item: Leftovers

Togekiss is well-known for being really annoying with paraflinching coupled with Serene Grace:
-Thunder Wave
-Air Slash
-Aura Sphere/Nasty Plot/Substitute
Nature: Bold/Calm
EVs: 252 HP/188 Def/68 SDef or 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Serene Grace

Weavile is rather prone to priority (Scizor's Bullet Punch in particular), but at least you have Magnezone to cover for Steels. A Bold nature wastes away Weavile's excellent Attack, and its Defense is extremely bad. Change the EV spread to 40 HP/252 Atk/216 Spe because firstly, you're not using Weavile's equally good Speed to good effect too. While Weavile's Special Defense is decent, it's still not Weavile's main focus. All Weavile should focus on is hitting things before it gets hit. While Aerial Ace can be used for Heracross, Virizion and Breloom, it doesn't offer much use other than them, so you can use Ice Shard (for priority) or Pursuit (to hit Pokemon switching out) instead. You can also consider Choice Band as Weavile's item.

Lonely wastes away Magnezone's good Defense. Magnezone has little use for Attack as well, unless it's using Explosion. Lock On + Zap Cannon seems tempting, but it wastes time, since you can just hit the opponent with Thunderbolt or a coverage move:
-Hidden Power (Fire/Ice)
-Charge Beam/Flash Cannon
Nature: Timid
EVs: 36 HP/252 Atk/220 Spe
Item: Leftovers/Air Balloon
Ability: Magnet Pull

or (in Gen V):
-Flash Cannon
-Hidden Power (Fire/Ice)
-Volt Switch
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf
Ability: Magnet Pull