Thread: [Script] Pokemon StarterKit VX Ace
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Old June 27th, 2012 (11:49 AM). Edited June 27th, 2012 by Luka S.J..
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Luka S.J. Luka S.J. is offline
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    Quote:
    Originally Posted by P-Sign View Post
    Hm, I don't know if you really need a script for that. I am using animated sprites without a script, so maybe it works for VX Ace too?

    Anyway, nice to hear a release is already planned. Knowing you, it will probaby be very good
    But you ARE using a script, and you're using the biggest one of them all. The only reason(s) you can animate the sprites in essentials is that the class PokemonBattlerSprite supports GIFs, and there is a @sprites["pokemon#{index}"].update method within the Battle System's update function. I'm not familiar with VX ACE and RGSS3 myself, I don't how my scripting methods fare with that.
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