View Single Post
  #9    
Old June 29th, 2012 (10:34 AM).
pokemongarnet's Avatar
pokemongarnet pokemongarnet is offline
CAT-BUS!
     
    Join Date: Mar 2009
    Gender: Male
    Posts: 729
    Sorry for my minimal scripting knowledge here, but I'm guessing that the shininess code that you're talking about is this... And that @battler.index&1 defines which pokemon it is?

    Code:
    if @battler.pokemon.isShiny?
          shinyX=206
          shinyX=-6 if (@battler.index&1)==0 # If player's Pokémon
          imagepos=[["Graphics/Pictures/shiny.png",@spritebaseX+shinyX,36,0,0,-1,-1]]
          pbDrawImagePositions(self.bitmap,imagepos)
        end
    Or I would put something like this near line 1264 and make it like this:
    Code:
    # Position of HP gauge
      HPGAUGE_X=115
      HPGAUGE_X=90 if (@battler.index&1)==0 
      HPGAUGE_Y=40
      HPGAUGE_Y=70 if (@battler.index&1)==0
    And that would make the HP coordinates for the Player's bar (90,70) While the opponent bar is at (115,70).

    Again I have no idea what I'm doing. I've never guessed about something this much in my life.

    EDIT: But I guess I would have to define the method battler.index&1 first.
    __________________
    Reply With Quote