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Old August 7th, 2012 (7:27 AM). Edited August 7th, 2012 by The_Show.
The_Show The_Show is offline
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    Join Date: Jan 2012
    Location: Carracosta Rock, Akmin Region
    Gender: Male
    Nature: Sassy
    Posts: 43
    Quote:
    Originally Posted by destinydownloads View Post
    Try this, it's from diegoisawesome's xse script tutorial:

    #dynamic 0x800000

    #org @start
    checkflag 0x200
    if 0x1 goto @next
    setweather 0x3
    doweather
    setflag 0x200
    release
    end

    #org @next
    setweather 0x2
    doweather
    clearflag 0x200
    release
    end
    Unfortunately this didn't work either. What I did do, however, is I plugged the weather script into a talking script. So whenever you talk to that person the weather will start... hopefully I can get the weather script to work on a level script.
    ----------------------------------
    Pokemon Ruby
    XSE
    SCRIPT BOX

    I want this script to look like a normal warp, so when you step into it it will warp you to a place, tricking the player into thinking he has actually stepped into a warp..... a little confusing but it will have a big use:

    Spoiler:
    Remember RD Reign of Legends? Remember Bee Woods? The first time you walk into Bee Woods, there is no cave in the back. But when you defeat Royal Darkness, the next time you enter Bee Woods there is a cave in the back. This is the kind of script I hope to make.


    Spoiler:
    #dynamic 0x800EE8

    #org @start
    warp 0x18 0xB 0x5 0x0 0x0
    release
    end


    But when I step on the box, nothing happens.