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Old August 15th, 2012 (2:42 AM). Edited August 15th, 2012 by Yoshi-kun.
Yoshi-kun Yoshi-kun is offline
     
    Join Date: Jul 2012
    Gender: Female
    Posts: 8
    Okay, so I'm working with the script that determines your starter and your rival's starter in Fire Red. What I've found is that all three of the Pokeballs on Oak's desk have different offsets despite having the exact same script. If you start messing around without giving them all the same offset it goes completely haywire. After I did that, I got this script:

    Code:
    '---------------
    #org 0x169DAE
    lock
    faceplayer
    setvar 0x4001 0x2
    setvar 0x4002 0x4
    setvar 0x4003 0x7
    setvar 0x4004 0x6
    compare 0x4055 0x3
    if 0x4 goto 0x8169DE4
    compare 0x4055 0x2
    if 0x1 goto 0x8169BE1
    msgbox 0x871A5DF MSG_KEEPOPEN '"Those are Poké Balls.Oh look! It's..."
    release
    end
    
    '---------------
    #org 0x169DE4
    msgbox 0x818EA45 MSG_KEEPOPEN '"That's PROF. OAK's last POKéMON."
    release
    end
    
    '---------------
    #org 0x169BE1
    applymovement 0x4 0x81A75EF
    waitmovement 0x0
    showpokepic 0x4002 0xA 0x3
    textcolor 0x0
    compare 0x4001 0x0
    if 0x1 goto 0x8169C14
    compare 0x4001 0x1
    if 0x1 goto 0x8169C33
    compare 0x4001 0x2
    if 0x1 goto 0x8169C52
    end
    
    '---------------
    #org 0x169C14
    msgbox 0x818E272 MSG_YESNO '"I see! BULBASAUR is your choice.\n..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169C74
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169C71
    end
    
    '---------------
    #org 0x169C33
    msgbox 0x818E207 MSG_YESNO '"Hm! SQUIRTLE is your choice.\nIt's..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169C74
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169C71
    end
    
    '---------------
    #org 0x169C52
    msgbox 0x818E194 MSG_YESNO '"Ah! CHARMANDER is your choice.\nYo..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169C74
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169C71
    end
    
    '---------------
    #org 0x169C74
    hidepokepic
    hidesprite LASTTALKED
    msgbox 0x818E2E5 MSG_KEEPOPEN '"This POKéMON is really quite\nener..."
    call 0x81A6675
    setflag 0x828
    setflag 0x291
    givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
    copyvar 0x4031 0x4001
    bufferpokemon 0x0 0x4002
    preparemsg 0x818E30D '"[player] received the [buffer1]\nf..."
    waitmsg
    fanfare 0x13E
    waitfanfare
    msgbox 0x81A56A7 MSG_YESNO '"Do you want to give a nickname to\..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169CCC
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169CDC
    end
    
    '---------------
    #org 0x169C71
    hidepokepic
    release
    end
    
    '---------------
    #org 0x1A6675
    copyvar 0x8012 0x8013
    return
    
    '---------------
    #org 0x169CCC
    setvar 0x8004 0x0
    call 0x81A74EB
    goto 0x8169CDC
    
    '---------------
    #org 0x169CDC
    closeonkeypress
    compare 0x4001 0x1
    if 0x1 goto 0x8169CFF
    compare 0x4001 0x2
    if 0x1 goto 0x8169D1F
    compare 0x4001 0x0
    if 0x1 goto 0x8169D0F
    end
    
    '---------------
    #org 0x1A74EB
    fadescreen 0x1
    special 0x9E
    waitstate
    return
    
    '---------------
    #org 0x169CFF
    applymovement 0x8 0x8169D62
    waitmovement 0x0
    goto 0x8169D2F
    
    '---------------
    #org 0x169D1F
    applymovement 0x8 0x8169D72
    waitmovement 0x0
    goto 0x8169D2F
    
    '---------------
    #org 0x169D0F
    applymovement 0x8 0x8169D6B
    waitmovement 0x0
    goto 0x8169D2F
    
    '---------------
    #org 0x169D2F
    textcolor 0x0
    msgbox 0x818DD34 MSG_KEEPOPEN '"[rival]: I'll take this one, then!"
    hidesprite 0x4004
    textcolor 0x3
    bufferpokemon 0x0 0x4003
    preparemsg 0x818DD52 '"[rival] received the [buffer1]\nfr..."
    waitmsg
    fanfare 0x13E
    waitfanfare
    setvar 0x4055 0x3
    checkflag 0x83E
    if 0x1 call 0x8169D5C
    release
    end
    
    '---------------
    #org 0x169D5C
    setvar 0x4070 0x1
    return
    
    
    '---------
    ' Strings
    '---------
    #org 0x71A5DF
    = Those are Poké Balls.
    
    #org 0x18EA45
    = That's PROF. OAK's last POKéMON.
    
    #org 0x18E272
    = I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, [player], you want to go with\nthe GRASS POKéMON BULBASAUR?
    
    #org 0x18E207
    = Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, [player], you've decided on the\nWATER POKéMON SQUIRTLE?
    
    #org 0x18E194
    = Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, [player], you're claiming the\nFIRE POKéMON CHARMANDER?
    
    #org 0x18E2E5
    = This POKéMON is really quite\nenergetic!
    
    #org 0x18E30D
    = [player] received the [buffer1]\nfrom PROF. OAK!
    
    #org 0x1A56A7
    = Do you want to give a nickname to\nthis [buffer1]?
    
    #org 0x18DD34
    = [rival]: I'll take this one, then!
    
    #org 0x18DD52
    = [rival] received the [buffer1]\nfrom PROF. OAK!
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x1A75EF
    #raw 0x3 'Face Right
    #raw 0xFE 'End of Movements
    
    #org 0x169D62
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements
    
    #org 0x169D72
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements
    
    #org 0x169D6B
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements
    The numbers in bold are the important ones.

    0x0 = Bulbasaur
    0x1 = Squirtle
    0x2 = Charmander

    By switching them around from their natural order as shown above, I was able to make it where the Rival always goes for the Poke Ball that contains the Pokemon that weak to yours. If you pick Charmander, your Rival will walk in front of Bulbasaur's Poke Ball.

    However the problem is that the text still reads that he received Squirtle. And Squirtle's Poke Ball disappears. I keep looking at the code, I can't figure out how to change that because the text command says that Rival received [buffer1] or in A-Text I think it's labeled as \v[&H02]. That's a general command, how do I change it?

    For that matter the command hidesprite appears in the Rival's code, but it doesn't seem to label which sprite it's going to hide. How do I change this?

    Basically, how do I change the name of the Pokemon that the Rival receives and which Poke Ball sprite disappears from the table?