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Old August 31st, 2012 (3:21 PM). Edited August 31st, 2012 by Black Temple Gaurdian.
Black Temple Gaurdian Black Temple Gaurdian is offline
     
    Join Date: May 2010
    Posts: 191
    this also errors:
    Code:
    class PokeBattle_Move_135 < PokeBattle_Move
      def pbBaseDamage(basedmg,attacker,opponent)
        multiplier=1
        multiplier=2 if pbHasMove?(attacker,:ALPHASHOCK) &&
                        pbHasMove?(attacker,:BETAFLAME) &&
                        pbHasMove?(attacker,:GAMMASPORE) &&
                        pbHasMove?(attacker,:DELTAWAVE)
        return basedmg*multiplier
      end
         
    def pbAdditionalEffect(attacker,opponent)
        multiplier=1
        multiplier=2 if pbHasMove?(attacker,:ALPHASHOCK) &&
                        pbHasMove?(attacker,:BETAFLAME) &&
                        pbHasMove?(attacker,:GAMMASPORE) &&
                        pbHasMove?(attacker,:DELTAWAVE)
        rnd=@battle.pbRandom(10/multiplier)
        case rnd
          when 0
            return false if !opponent.pbCanParalyze?(false)
            opponent.pbParalyze(attacker)
            @battle.pbDisplay(_INTL("{1} is paralyzed!  It may be unable to move!",opponent.pbThis))
            return true
        end
        return false
      end


    EDIT: Just noticed a new version was released. I think this is in V8 (the 15/5/12 release at least), could that be the cause? If so, is there an easy way to port from one to the other?
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